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AI Insights · Timothy · October 2021

Top 5 Hypercasual Games in Kuwait Q3 2021

Explore the performance of the top 5 hypercasual games in Kuwait for Q3 2021, featuring trends in downloads, revenue, and active users.

Top 5 Hypercasual Games in Kuwait Q3 2021

In Q3 2021, the hypercasual gaming market in Kuwait saw notable performances from the top five games on both iOS and Android platforms. Here’s a detailed look at how these games fared in terms of downloads, revenue, and active users.

Count Masters: Crowd Runner 3D from Freeplay LLC saw a gradual increase in weekly revenue, peaking at around $115 in late September. Weekly downloads experienced a downward trend, starting from over 10K in early July and settling at approximately 4.5K by the end of September. Active users also declined, from around 21K at the beginning of the quarter to about 11.7K by the end.

Fidget Toys Trading: 3D Pop It, another title from Freeplay LLC, showed a significant rise in weekly downloads in July, reaching a peak of over 11K. However, this number gradually decreased to roughly 3.3K by the end of September. Active users followed a similar trend, peaking at about 19.2K in early August, then tapering off to around 8.5K by the end of the quarter.

Trading Master 3D - Fidget Pop from Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi experienced an impressive surge in downloads in early July, hitting approximately 16.4K. However, this figure declined sharply over the quarter, ending at around 209 by late September. Active users also saw a peak of about 26.3K in mid-July, before falling to around 3.6K by the quarter's end.

Bridge Race by SUPERSONIC STUDIOS LTD maintained relatively stable weekly downloads throughout the quarter, ranging between 3.5K and 5.9K. Weekly revenue peaked at $94 in mid-July, with other weeks showing moderate earnings. Active users remained consistent, fluctuating between 21.9K and 26.4K over the quarter.

Hair Challenge from Rollic Games had a steady download rate, averaging around 4K per week. Despite no recorded revenue, the game managed to maintain a solid base of active users, ranging from 20.3K to 28.9K throughout the quarter.

These insights highlight the dynamic nature of hypercasual gaming in Kuwait. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021